Saturday, August 17, 2013

Every Good Containment Cinematic has a good Animation Test

Some of the fun animators get to have involves figuring out interesting movements that accurately reflect a character and their personality.  A lot of fun exploration, and reference collecting is part of trying to figure this out.  The beauty of the playblast is that it's a great opportunity to test cinematography, animation ideas, and see if everything plays in the environment the way you want.  The end result hopefully being something rewarding and entertaining for the player to watch.

Here is a playblast of an animation I did for the Muton's Containment cinematic.  I was trying to make him feel aggressive, and show how eager he is to escape and destroy something.

Playblast for Muton:




Playblast for Sectoid:



Playblast for Elder:

--Coming Soon--