Tuesday, January 14, 2014

Killing Central

We had to make a short camera fly through to serve as a "Lose" version of the Base Assault cinematic.  I took a few stills from a rough camera pass and sketched in a few possible poses and locations for the fallen.


The final version required me to add, and pose a dead Central laying against a wall.  Kind of hard to see, but those dead bodies are sprinkled all over the background destruction.


Motion Capture

 Motion capture can be a touchy subject with animators, but sometimes necessary in tight production schedules.  Especially in the video game industry.  Here is a case where some animation skill went into cleaning up all the movements and in some cases adding new motion to an existing chunk of mocap data.  The facial animation was hand keyed and the end result is pretty fun in context.

Here are a few shots I worked on from the "Base Assault" cinematic in XCOM: Enemy Within.