Monday, December 23, 2013

Make those In-Game Animations Shine

Much more goes into a game than just cool cinematics.  No experienced game developer will argue that point.  However, tight deadlines and huge amounts of assets that need to move doesn't have to equate to ugly game animation.  I agree that players spend most of their time running around in the actual game environment, but you want that experience to be a good one.  If a player loves how it looks and feels to move around in the game, and has characters and environmental cues that move in ways that heightens the experience, they will probably spend more time and money playing.

Here are a few samples of animations done for those in-game assets.