Watch it here:
X-COM Pitch Movie Credits
Lead Artist – Greg Foertsch
Lead Animator – Dennis Moellers
Animators – Justin Thomas
Kevin Bradley
Kevin Bradley
Modelers – Chris Sulzbach (Hero Soldier/high poly set)
Brian Mahoney (Furniture/Room Deco)
Brian Mahoney (Furniture/Room Deco)
Ryan Murray (Sectoid/Sectopod)
Bryce Homick (items in bedroom)
Nathan Gordon (truck/shotgun)
Justin Thomas (low poly set
model/layout)
FX Animators – Brian Feldges
Mike Bazzell
Concept Artist – Piero MacGowan
Sound – Roland Rizzo
Mark
Cromer
UI Artist – Steve Ogden
These are the people responsible for creating the original
pitch movie for the game “X-COM: Enemy Unknown.” This pre-rendered cinematic was created over
a four month time frame from January to April in 2008. A handful of us had
started preliminary work in December of 2007.
It represents our vision for the “X-COM” remake we wanted to develop. Originally we wanted the title to be simply “X-COM”
but that idea changed over the course of development for many reasons.
Little did we know that we were embarking on a nearly five
year development journey that would push us harder, and bring us closer as a
team than any other title previously developed at Firaxis Games.
I feel privileged to have had such a large involvement with
its creation.
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